What does an excellent first-person body feel like in a browser?
One chamber. One instrument. Room to find out.Move, jump, aim. Pay attention to what feels good.
Desktop + mouse + keyboard. Escape pauses and opens the menu for settings.
No aim smoothing. Fixed field of view. Motion off removes camera bob, landing dip and cosmetic sparks. In Impact it also removes target kick. Chain keeps physical impulses and attack cues.
Only B uses these switches. Gunfire stays the same. V resets targets, not your position. Motion off limits both profiles.
No observations yet. Press M while playing to keep the last ~10 seconds of movement data. Impact also records hits and the feedback mix.
Data stays in this tab until exported. Marks are telemetry, not video or replay. Restart keeps up to five previous runs in this tab.